Post by Nikushimu on Apr 7, 2012 12:14:47 GMT -5
Doomsday
This Was Once The Home to The Many Powerful Ender Mages Who Had Taken
Over VF (Violent Fantasy), All Their Magical Secrets Locked Away Deep Within The Sand Buried Ruins, Perhaps Not Forever. Only Those Brave Enough to Search The Ruins Will Be Able To Wield The Power of The Ancient Mages So Go Forth Brave [Players] Only The Strongest Will Make it Out Alive, We Wish You Luck on Your Perilous Journey
-Staff
The Shelter, Keep, Hold, & Sanctuary.
Search The "Title" for The Many Spells The Ender Mages Have Left Behind. They Cost But What's Cost When You Gain Powerful, Magical Knowledge? If You Don't Follow The Rules You Will Be Jailed for Being a "Poor Sport" We Spent a Long Time Setting This Up & It's Supposed to be a Challenge, Treat It As One. We Wish You Luck on Your Perilous Journey But You Have Been Warned. You May Lose Items, Exp, Etc. Once You Have Acquired The Spells That you Could Find/Afford Return to The beginning and Right-Click The Sign That Say "Return to Spawn". So Don't Whine to Us if You Didn't Check The Forums Before Starting The Course. The List of Spells Hidden in the Rooms & Their Prices Are Listed Below. You Only Get 1 Spell Slot as a "Novice". 3 as a Player. & You may Donate to get the rank Lord & Gain 10 Spells, or you may Want to Choose "Wizard" to gain 15 Spells. Each Donate Package Comes With Various Amazing Items, So Please Check The Other Entry Titled: Donation Packages. There Will Be Detailed Instructions.
-Staff
The Shelter of Zephrayus
[/u]This Was Once The Home to The Many Powerful Ender Mages Who Had Taken
Over VF (Violent Fantasy), All Their Magical Secrets Locked Away Deep Within The Sand Buried Ruins, Perhaps Not Forever. Only Those Brave Enough to Search The Ruins Will Be Able To Wield The Power of The Ancient Mages So Go Forth Brave [Players] Only The Strongest Will Make it Out Alive, We Wish You Luck on Your Perilous Journey
-Staff
The Shelter, Keep, Hold, & Sanctuary.
Search The "Title" for The Many Spells The Ender Mages Have Left Behind. They Cost But What's Cost When You Gain Powerful, Magical Knowledge? If You Don't Follow The Rules You Will Be Jailed for Being a "Poor Sport" We Spent a Long Time Setting This Up & It's Supposed to be a Challenge, Treat It As One. We Wish You Luck on Your Perilous Journey But You Have Been Warned. You May Lose Items, Exp, Etc. Once You Have Acquired The Spells That you Could Find/Afford Return to The beginning and Right-Click The Sign That Say "Return to Spawn". So Don't Whine to Us if You Didn't Check The Forums Before Starting The Course. The List of Spells Hidden in the Rooms & Their Prices Are Listed Below. You Only Get 1 Spell Slot as a "Novice". 3 as a Player. & You may Donate to get the rank Lord & Gain 10 Spells, or you may Want to Choose "Wizard" to gain 15 Spells. Each Donate Package Comes With Various Amazing Items, So Please Check The Other Entry Titled: Donation Packages. There Will Be Detailed Instructions.
-Staff
The Shelter of Zephrayus
Zephrayus Was An Ender Mage Who Focused Her Magical Training on The Winds. Some Say Her Ghost Still Haunts The Shelter.. Some Will Never Know.
Challenge Type: Jump
[/center]
[li]Blink (2Mil) --> The Winds of Zephrayus Sweep You to Your Destination
[/li][li]Carpet (1Mil) -->The Winds of Zephrayus Thicken && Allow You To Walk on Air
[/li][li]Lightning (6,000) --> Use The Power of Zephrayus to Call Upon A Bolt
[/li][li]Zap (4,000) --> Call Upon The Friction in The Air to Zap a Block
[/li][li]Lightwalk (2,500) --> The Compassion of Zephrayus Will Light Your Way
[/li][/ul]